Every detective in the world got these same crime scenes on 2026-09-16 — each difficulty published twice, once untimed and once as time attack. Each case is procedurally generated and then proved to have exactly one logical solution before it is published, including the cases where somebody is lying. You place every suspect back on the map using only their testimony: exactly one person per row, never two in a column. Whoever is left alone with the victim did it.
A 5×5 grid across 4 rooms: Courtyard, Kiln Room, Atelier, Gallery. Five statements, seven squares nobody could stand on, and no assumption anywhere: elimination alone closes it.
Cracked by 2 detectives so far.
A 5×5 grid across 4 rooms: Locker Room, Kiln Room, Sculpture Hall, Atelier. Six statements, seven squares nobody could stand on, and no assumption anywhere: elimination alone closes it.
A 6×6 grid across 4 rooms: Supply Closet, Print Room, Life-Drawing Room, Locker Room. Six statements, ten squares nobody could stand on, and no assumption anywhere: elimination alone closes it.
Cracked by one detective so far.
A 6×6 grid across 4 rooms: Kiln Room, Atelier, Sculpture Hall, Courtyard. Eight statements, eleven squares nobody could stand on, and no assumption anywhere: elimination alone closes it.
An 8×7 grid across 5 rooms: Supply Closet, Gallery, Locker Room, Life-Drawing Room, Print Room. Nine statements, thirteen squares nobody could stand on, and no assumption anywhere: elimination alone closes it.
An 8×7 grid across 6 rooms: Locker Room, Gallery, Print Room, Life-Drawing Room, Atelier, Supply Closet. Nine statements, eleven squares nobody could stand on, almost as many rooms as suspects, so a room claim nearly names a square, and one round of assume-and-test after elimination ran dry.
A 9×8 grid across 6 rooms: Life-Drawing Room, Atelier, Supply Closet, Courtyard, Locker Room, Sculpture Hall. Nine statements, sixteen squares nobody could stand on, and one round of assume-and-test after elimination ran dry.
A 9×8 grid across 6 rooms: Atelier, Supply Closet, Courtyard, Gallery, Sculpture Hall, Print Room. Eleven statements, fourteen squares nobody could stand on, and one round of assume-and-test after elimination ran dry.
A 10×9 grid across 7 rooms: Kiln Room, Atelier, Locker Room, Courtyard, Supply Closet, Gallery, Life-Drawing Room. Thirteen statements, nineteen squares nobody could stand on, and four rounds of assume-and-test after elimination ran dry.
The twist: the accusation also demands the motive, not just the name.
A 10×9 grid across 8 rooms: Gallery, Kiln Room, Locker Room, Life-Drawing Room, Sculpture Hall, Print Room, Supply Closet, Courtyard. Twelve statements, twenty squares nobody could stand on, almost as many rooms as suspects, so a room claim nearly names a square, and one round of assume-and-test after elimination ran dry.
The twist: the accusation also demands the motive, not just the name.
The grid size is the size of the crime scene, so a 10×9 expert case is a far larger search than a 5×5 beginner one — but the difficulty is really carried by the clues, not the square count. A beginner case tells you almost directly where somebody stood. An expert case tells you where somebody was not, three times, and expects you to do the rest — and on half of them one of those statements is a lie told to protect the killer. If a case lists a motive, naming the right person is not enough on its own; you have to prove why.
How to play · Solving cases with a liar · Techniques
Every day's cases — the calendar · ← the cases for 15 September