← Kludoku

The Kludoku devlog

Notes from building a murder-mystery logic puzzle: how the daily cases are generated and proved fair, why the accusation scene is staged like theater, and what it takes for a very small team to serve detectives on five continents. Honest, occasionally embarrassing, written for players and fellow puzzle makers alike.

Serving detectives on five continents with very small servers

How a tiny indie puzzle game serves players worldwide: little servers near the players, regional addresses like us.kludoku.com and sg.kludoku.com, and one shared daily truth.

The accusation theater — why the accused sweats

A design story: how Kludoku stages the accusation — the sweating suspect, the suspicious stares — and how a CSS regression quietly killed the drama until players noticed.

Five cases a day, provably fair — how Kludoku generates its dailies

How Kludoku procedurally generates five daily murder-mystery logic puzzles and mathematically proves each has exactly one solution — even when a suspect is lying.

About Kludoku · The guides · The case calendar

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