Placement answers where everyone stood. Harder Kludoku cases add a second question — who had reason? — introduced by the blood-drop (🩸) section in a case briefing. Motive clues are statements about the suspects' relationships to the victim: debts, grudges, rivalries, inheritances, secrets about to surface.
Motive clues never move anyone on the board — they narrow who the case can be about. Treat them exactly like testimony, but on the cast instead of the grid: each one eliminates or implicates. A suspect the motive evidence clears can still block squares and anchor beside-clues — they just can't be your answer. A suspect the evidence implicates deserves your attention when the spatial logic tightens around the victim's room.
The first time a motive case reaches you, the in-game coach walks you through reading the 🩸 section on a live board — show, don't tell. Motive cases rotate through the harder daily difficulties; you can also meet them in practice cases. Play today's cases free, or brush up on the core techniques first.