Esta guía entá nun ta traducida: tienla equí abaxo n'inglés.

The Kludoku devlog

Notes from building a murder-mystery logic puzzle: how the daily cases are generated and proved fair, why the accusation scene is staged like theater, and what it takes for a very small team to serve detectives on five continents. Honest, occasionally embarrassing, written for players and fellow puzzle makers alike.

你们来了,但我不知道你们从哪来:一次流量突增的后台数据复盘

9 月 13 日中国访问量从每天十几次跳到 1049 次。这是后台数据:中国玩家怎么打这个游戏、这个游戏是怎么跑起来的、以及你们让我发现的一个一直存在的 bug。

Two rejections in one day — losing the front door, and what was behind it

On the same Friday, the portal that was sending most of our players said the game did not meet its requirements, and Google said the site was low value content. Here is what each of them was actually looking at, what changed since, and the small charm bug that turned out to be the most interesting thing I found all week.

The data does not lie — what 908 cases said about the people who quit

Kludoku has been on CrazyGames for a few weeks. The console now measures where players stop, and the answer is uncomfortable: on a portal, more than a third of people who open a beginner board never put a single suspect down, and half the quitters are gone inside a minute.

The liar who could not point — how expert cases got their teeth back

For months the generator quietly refused to build expert cases that combined relational testimony with an accomplice. The reason was one line in the solver that required every relational statement to be true, even the liar’s — and fixing it took understanding why "not (A and B)" is not "not A and not B".

The fleet that lied politely — a week of silent failures

Two of our servers went months without the database backup they were supposed to have, and nothing ever reported a problem. The cause was one missing flag on a command everybody has typed a thousand times. Here is the whole chain, and what we changed so the machinery has to speak.

The repo is not the image — a postmortem

Kludoku was down for about seventy minutes on 18 August 2026, and for part of it the site handed visitors a mysterious file instead of a page. Here is exactly what happened, why every test passed anyway, and the three things we changed.

Serving detectives on five continents with very small servers

How a tiny indie puzzle game serves players worldwide: little servers near the players, regional addresses like us.kludoku.com and sg.kludoku.com, and one shared daily truth.

The accusation theater — why the accused sweats

A design story: how Kludoku stages the accusation — the sweating suspect, the suspicious stares — and how a CSS regression quietly killed the drama until players noticed.

Ten cases a day, provably fair — how Kludoku generates its dailies

How Kludoku procedurally generates ten daily murder-mystery logic puzzles — five standard, five time attack — and mathematically proves each has exactly one solution, even when a suspect is lying.

About Kludoku · The guides · The case calendar

Xuega de baldre — ensin descargues

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