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The Kludoku devlog

Notes from building a murder-mystery logic puzzle: how the daily cases are generated and proved fair, why the accusation scene is staged like theater, and what it takes for a very small team to serve detectives on five continents. Honest, occasionally embarrassing, written for players and fellow puzzle makers alike.

The repo is not the image — a postmortem

Kludoku was down for about seventy minutes on 18 August 2026, and for part of it the site handed visitors a mysterious file instead of a page. Here is exactly what happened, why every test passed anyway, and the three things we changed.

Serving detectives on five continents with very small servers

How a tiny indie puzzle game serves players worldwide: little servers near the players, regional addresses like us.kludoku.com and sg.kludoku.com, and one shared daily truth.

The accusation theater — why the accused sweats

A design story: how Kludoku stages the accusation — the sweating suspect, the suspicious stares — and how a CSS regression quietly killed the drama until players noticed.

Ten cases a day, provably fair — how Kludoku generates its dailies

How Kludoku procedurally generates ten daily murder-mystery logic puzzles — five standard, five time attack — and mathematically proves each has exactly one solution, even when a suspect is lying.

About Kludoku · The guides · The case calendar

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