Benches, a fountain, paths that cross exactly where the witnesses disagree. A gentle, open scene where wall-anchored clues are rare and neighbour logic does the work.
One of Kludoku's 23 crime scenes. The rules never change — place every suspect from testimony alone, and whoever ends up beside the victim did it. What changes is the map, and the map is what decides whether a case falls open or fights back.
9 rooms: Bandstand, Playground, Lawn, Rose garden, Duck pond, Picnic area, Kiosk, Path, Boathouse.
10 features the testimonies point at: bench, fountain, tree, flower bush, shrub, boulder, carpet, floor lamp, crate, window — 8 block a square outright; 1 mounted on a wall edge, taking no square but anchoring "beside" claims; 1 flat underfoot, which a suspect can stand on.
A Walk in the Park has hosted 15 days of shared cases, first on 1 August 2026 and most recently on 7 September 2026. 317 investigations have been opened on it, and 69% ended in the right accusation. The fastest anyone has closed a case here is 0:08.
| Difficulty | Board | Rooms | Testimonies | Assumptions | Liar |
|---|---|---|---|---|---|
| beginner | 5×5 | 3–4 | 6 | none | — |
| easy | 6×6 | 4–5 | 8 | none | — |
| medium | 7–8×7 | 5–6 | 9 | 0.2 | 11% |
| hard | 8–10×8 | 6–7 | 12 | 1.0 | 11% |
| expert | 9–10×9 | 7–8 | 15 | 1.9 | 43% |
Board is columns × suspects, and rooms is how many regions that grid is cut into — both set by the difficulty, not by the scene. Testimonies is how many statements it took before exactly one arrangement survived, assumptions the assume-and-test rounds needed once plain elimination ran dry, and liar the share of cases hiding an accomplice whose every word is false. Those three are A Walk in the Park's own, measured over the 15 days it has hosted.
Days played in A Walk in the Park, each with its solved boards and a full walkthrough of how every case was cracked: 7 September 2026 · 2 September 2026 · 30 August 2026 · 28 August 2026 · 27 August 2026 · 26 August 2026.